Finnish edtech makes waves internationally
Five Finnish education startups are taking on international education markets this fall with significant deals for global export. Since early 2016, these companies have worked with xEdu – the business accelerator for startups creating transformative learning solutions.
Finnish edtech startup Mighty United has licensed its Migthifier app to Scholastic, the world’s largest publisher of children’s books and an influential global educational company. The Mightifier app helps create a more collaborative classroom environment by letting school children give positive feedback to each other. Scholastic plans to make Migthifier available to the company’s vast school network in Asia.
Elsewhere, Seppo is stirring things up in international education again with its gamification platform. This autumn it takes on Brazil, where it will be added to the teachers’ portal Nova Escola with a monthly reach of 2.5 million teachers in Brazil. Seppo’s platform helps teachers turn their school lessons into games.
Finnish immersive elearning platform Lyfta, meanwhile, is building Virtual Reality (VR) learning materials for Red Cross International for the training of Red Cross personnel embarking on assignments in developing countries. Lyfta is also nearing completion of its immersive learning platform for schools, which uses VR storyworlds to foster empathy and understanding between students with different backgrounds. It has already been sold to more than 50 schools in the UK, and is set for release in Finland in January 2018.
Tiny App has started a co-operation with Polkuni HK for exports to Southeast Asia. The app allows teachers to document pedagogical activities of young children and provides access to the best practices of Finnish early education. It will be piloted at the international Fun Academy kindergartens this autumn. Tiny App will also represent the Helsinki – Designing better life programme in Singapore in September.
Last but not least, 3D Bear is looking to integrate 3D printing and augmented reality (AR) into class rooms. It hit the ground running with a successful funding round in its early days in 2016. Now the company is set to release its 3D Bear app in the US this autumn, after it signed an agreement with Junior Library Guild associated with 22 000 schools and libraries in the US.
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