March 5, 2018

Varjo pushing the envelope with VR/XR headset

According to Urho Konttori (right), the processing technology makes it possible to combine the real and digital worlds in an “unprecedented level of realism, quality and latency”.
According to Urho Konttori (right), the processing technology makes it possible to combine the real and digital worlds in an “unprecedented level of realism, quality and latency”.
Veera Konsti

Helsinki-based Varjo has revealed that its revolutionary virtual and cross reality (VR/XR) headset will be powered by image signalling technology developed by Socionext, a Japanese specialist in dynamic technologies.

The VR/XR headset is capable of visualising images at a human-eye resolution of 70 megapixels and boasts a field of view spanning 100 degrees, much wider than any first-generation headset.

Varjo‘s patented headset technology, known as bionic display, takes advantage of the fact that the human eye is only capable of perceiving full-resolution images over a two-degree span at the centre of the field of vision.

Socionext’s Milbeaut image signal processors will add augmented reality (AR) pass-through to the list of possible features of the headset. The high-performance processors are capable of providing the necessary high imaging resolution and quality due to their high-definition imaging pipelines, fast processing speeds and low power consumption.

Urho Konttori, the founder and chief executive of Varjo, says the processing technology makes it possible to combine the real and digital worlds in an “unprecedented level of realism, quality and latency”.

“In Socionext, we have found a strong and reliable technology partner for state-of-the-art imaging solutions,” he adds.

Varjo believes its revolutionary display technology will have applications in a number of professional fields including design, education, automotive, architecture and construction.

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