November 19, 2015

Finnish game wins Europe’s biggest hackathon

Kimmo Koivisto, Tuomas Husu, Jaakko Nygren and Timo Lehto developed the winning Slush Smackdown game in just 48 hours.
Kimmo Koivisto, Tuomas Husu, Jaakko Nygren and Timo Lehto developed the winning Slush Smackdown game in just 48 hours.
Slush Smackdown

The game Slush Smackdown, created by a Finnish team, won the 20 000-euro main prize at the Slush Hacks competition in Helsinki.

The winning team included Tuomas HusuKimmo KoivistoTimo Lehto and Jaakko Nygren. Developed in 48 hours, the game enables the player to get to grips with coding by programming the logic for their own wrestling figure and fighting other players’ wrestlers in real time.

“Of the team members, Jaakko and I have participated in various coding school events with our children,” says team member Tuomas Husu. “That led to the idea of making coding even more fun by adding an element of competition to it.”

More than 1 000 people from 40 countries took part in the Slush Hacks event, with over 200 products and services created over the course of the competition. Europe’s largest hackathon was organised in conjunction with the Slush event in Helsinki last week.

“The popularity of the game took us by surprise and we definitely intend to continue developing it. The hundreds of players and tens of thousands of played coding matches within just a few days prove that we were right to assume that the combination of the right coding learning environment, a sense of community and gaming would spark interest. We feel that we are on the verge of something important,” Husu sums up.

slushsmackdown.com

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