April 5, 2017

Environment awareness more than a game in US

The player of EduCycle have to make decisions concerning energy, food and traffic and see the environmental outcomes in a virtual city brought about with a physical map board, 3D printed markers, a mobile app and an iPad.
The player of EduCycle have to make decisions concerning energy, food and traffic and see the environmental outcomes in a virtual city brought about with a physical map board, 3D printed markers, a mobile app and an iPad.
Neste

Neste has launched the educational EduCycle game based on the Paris Agreement on climate change, which sets out to teach children about CO2 emissions.

The EduCycle gaming platform uses augmented reality (AR) to teach children from 12 and up about how their decisions can have an impact on the environment.

The platform was developed and built by Neste, and the goal of the game is to reduce the world’s carbon dioxide emissions to levels specified in the Paris Agreement on climate change, drawn up in 2015.

The game is being piloted in the Lincoln High School in San Fransisco, where Neste donated the game on 30 March.

“Activities that help our students better understand the impacts of climate change offer meaningful opportunities for students to dig deeper and think even bigger about how they might make a difference for their generation and generations to come,” says Deborah Raphael, director of the San Francisco Department of Environment.

The game was launched as the culmination of Neste’s Pre-order the Future initiative, that sets out to encourage sustainability with active participation from the public.

EduCycle will set to appear in Finland at the Heureka science center in Vantaa, in early April, while similar organisations around the world have also shown interest in the game.

“The idea is to ultimately make it available to as many children and young people as possible, in a way that is both easy and affordable,” says Jeremy Baines, VP Sales at Neste North America.

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